Remediation Understanding New Media

Stok Kodu:
9780262024525
Boyut:
22.00x25.00
Sayfa Sayısı:
295
Basım Yeri:
ABD
Baskı:
1
Basım Tarihi:
1998
Kapak Türü:
Ciltli
Kağıt Türü:
1. Hamur
Dili:
İngilizce
9780262024525
632986
Remediation
Remediation Understanding New Media
58.90

İkinci El

"Jay Bolter and Richard Grusin see through new media, seeing through in every sense of that phrase: staying with it, seeing with it, and most of all looking past it, both forward and back. They provide a language for what we feel almost as a haptic irritation. Their `double logic of remediation' provides a double dose of good sense and visionary calm, of sound scholarship and philosophic speculation." -- Michael Joyce, Vassar College

Media critics remain captivated by the modernist myth of the new: they assume that digital technologies such as the World Wide Web, virtual reality, and computer graphics must divorce themselves from earlier media for a new set of aesthetic and cultural principles. In this richly illustrated study, Jay David Bolter and Richard Grusin offer a theory of mediation for our digital age that challenges this assumption. They argue that new visual media achieve their cultural significance precisely by paying homage to, rivaling, and refashioning such earlier media as perspective painting, photography, film, and television. They call this process of refashioning "remediation," and they note that earlier media have also refashioned one another: photography remediated painting, film remediated stage production and photography, and television remediated film, vaudeville, and radio.

In chapters devoted to individual media or genres (such as computer games, digital photography, virtual reality, film, and television), Bolter and Grusin illustrate the process of remediation and its two principal styles or strategies: transparent immediacy and hypermediacy. Each of these strategies has a long and complicated history. A painting by the seventeenth-century artist Pieter Saenredam, a photograph by Edward Weston, and a computer system for virtual reality are all attempts to achieve transparent immediacy by ignoring or denying the presence of the medium. A medieval illuminated manuscript, an early twentieth-century photomontage, and today's buttoned and windowed multimedia applications are instances of hypermediacy--a fascination with the medium itself. Although these two strategies appear contradictory, they are in fact the two necessary halves of remediation.

İkinci El

"Jay Bolter and Richard Grusin see through new media, seeing through in every sense of that phrase: staying with it, seeing with it, and most of all looking past it, both forward and back. They provide a language for what we feel almost as a haptic irritation. Their `double logic of remediation' provides a double dose of good sense and visionary calm, of sound scholarship and philosophic speculation." -- Michael Joyce, Vassar College

Media critics remain captivated by the modernist myth of the new: they assume that digital technologies such as the World Wide Web, virtual reality, and computer graphics must divorce themselves from earlier media for a new set of aesthetic and cultural principles. In this richly illustrated study, Jay David Bolter and Richard Grusin offer a theory of mediation for our digital age that challenges this assumption. They argue that new visual media achieve their cultural significance precisely by paying homage to, rivaling, and refashioning such earlier media as perspective painting, photography, film, and television. They call this process of refashioning "remediation," and they note that earlier media have also refashioned one another: photography remediated painting, film remediated stage production and photography, and television remediated film, vaudeville, and radio.

In chapters devoted to individual media or genres (such as computer games, digital photography, virtual reality, film, and television), Bolter and Grusin illustrate the process of remediation and its two principal styles or strategies: transparent immediacy and hypermediacy. Each of these strategies has a long and complicated history. A painting by the seventeenth-century artist Pieter Saenredam, a photograph by Edward Weston, and a computer system for virtual reality are all attempts to achieve transparent immediacy by ignoring or denying the presence of the medium. A medieval illuminated manuscript, an early twentieth-century photomontage, and today's buttoned and windowed multimedia applications are instances of hypermediacy--a fascination with the medium itself. Although these two strategies appear contradictory, they are in fact the two necessary halves of remediation.

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